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52 #ifndef vtkInteractorStyleTerrain_h
53 #define vtkInteractorStyleTerrain_h
55 #include "vtkInteractionStyleModule.h"
103 vtkGetMacro(LatLongLines,
int);
map vtkPolyData to graphics primitives
virtual void OnMiddleButtonDown()
~vtkInteractorStyleTerrain()
virtual void OnRightButtonDown()
virtual void OnLeftButtonUp()
vtkInteractorStyleTerrain()
vtkPolyDataMapper * LatLongMapper
virtual void OnRightButtonUp()
vtkSphereSource * LatLongSphere
create a polygonal sphere centered at the origin
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
static vtkInteractorStyleTerrain * New()
Instantiate the object.
manipulate camera in scene with natural view up (e.g., terrain)
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void OnMiddleButtonUp()
provide event-driven interface to the rendering window (defines trackball mode)
vtkBooleanMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
virtual void Rotate()
These methods for the different interactions in different modes are overridden in subclasses to perfo...
void SelectRepresentation()
virtual void OnMouseMove()
Event bindings controlling the effects of pressing mouse buttons or moving the mouse.
vtkExtractEdges * LatLongExtractEdges
virtual void OnLeftButtonDown()
virtual void OnChar()
Override the "fly-to" (f keypress) for images.