VTK
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OpenGL rendering window. More...
#include <vtkOpenGLRenderWindow.h>
Public Types | |
typedef vtkRenderWindow | Superclass |
typedef vtkRenderWindow | Superclass |
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typedef vtkWindow | Superclass |
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typedef vtkObject | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkOpenGLRenderWindow * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual const char * | GetRenderingBackend () |
What rendering backend has the user requested. More... | |
virtual void | StereoUpdate () |
Update system if needed due to stereo rendering. More... | |
virtual unsigned char * | GetPixelData (int x, int y, int x2, int y2, int front) |
Set/Get the pixel data of an image, transmitted as RGBRGB... More... | |
virtual int | GetPixelData (int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data) |
virtual int | SetPixelData (int x, int y, int x2, int y2, unsigned char *data, int front) |
Set/Get the pixel data of an image, transmitted as RGBRGBRGB. More... | |
virtual int | SetPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front) |
virtual float * | GetRGBAPixelData (int x, int y, int x2, int y2, int front) |
Set/Get the pixel data of an image, transmitted as RGBARGBA... More... | |
virtual int | GetRGBAPixelData (int x, int y, int x2, int y2, int front, vtkFloatArray *data) |
virtual int | SetRGBAPixelData (int x, int y, int x2, int y2, float *data, int front, int blend=0) |
virtual int | SetRGBAPixelData (int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0) |
virtual void | ReleaseRGBAPixelData (float *data) |
virtual unsigned char * | GetRGBACharPixelData (int x, int y, int x2, int y2, int front) |
virtual int | GetRGBACharPixelData (int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data) |
virtual int | SetRGBACharPixelData (int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0) |
virtual int | SetRGBACharPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0) |
virtual float * | GetZbufferData (int x1, int y1, int x2, int y2) |
Set/Get the zbuffer data from an image. More... | |
virtual int | GetZbufferData (int x1, int y1, int x2, int y2, float *z) |
virtual int | GetZbufferData (int x1, int y1, int x2, int y2, vtkFloatArray *z) |
virtual int | SetZbufferData (int x1, int y1, int x2, int y2, float *buffer) |
virtual int | SetZbufferData (int x1, int y1, int x2, int y2, vtkFloatArray *buffer) |
void | RegisterTextureResource (GLuint id) |
Register a texture name with this render window. More... | |
int | GetDepthBufferSize () |
Get the size of the depth buffer. More... | |
int | GetColorBufferSizes (int *rgba) |
Get the size of the color buffer. More... | |
virtual void | SetSize (int a[2]) |
Set the size of the window in screen coordinates in pixels. More... | |
virtual void | SetSize (int, int) |
virtual void | OpenGLInit () |
Initialize OpenGL for this window. More... | |
virtual void | OpenGLInitState () |
virtual void | OpenGLInitContext () |
unsigned int | GetBackLeftBuffer () |
Return the OpenGL name of the back left buffer. More... | |
unsigned int | GetBackRightBuffer () |
Return the OpenGL name of the back right buffer. More... | |
unsigned int | GetFrontLeftBuffer () |
Return the OpenGL name of the front left buffer. More... | |
unsigned int | GetFrontRightBuffer () |
Return the OpenGL name of the front right buffer. More... | |
unsigned int | GetBackBuffer () |
Return the OpenGL name of the back left buffer. More... | |
unsigned int | GetFrontBuffer () |
Return the OpenGL name of the front left buffer. More... | |
virtual vtkMTimeType | GetContextCreationTime () |
Get the time when the OpenGL context was created. More... | |
vtkOpenGLExtensionManager * | GetExtensionManager () |
Returns the extension manager. More... | |
vtkOpenGLHardwareSupport * | GetHardwareSupport () |
Returns an Hardware Support object. More... | |
vtkTextureUnitManager * | GetTextureUnitManager () |
Returns its texture unit manager object. More... | |
virtual void | WaitForCompletion () |
Block the thread until the actual rendering is finished(). More... | |
virtual int | SetUseOffScreenBuffers (bool offScreen) |
Create and bind offscreen rendering buffers without destroying the current OpenGL context. More... | |
virtual bool | GetUseOffScreenBuffers () |
virtual int | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkOpenGLRenderWindow * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual const char * | GetRenderingBackend () |
What rendering backend has the user requested. More... | |
virtual void | StereoUpdate () |
Update system if needed due to stereo rendering. More... | |
virtual unsigned char * | GetPixelData (int x, int y, int x2, int y2, int front) |
Set/Get the pixel data of an image, transmitted as RGBRGB... More... | |
virtual int | GetPixelData (int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data) |
virtual int | SetPixelData (int x, int y, int x2, int y2, unsigned char *data, int front) |
Set/Get the pixel data of an image, transmitted as RGBRGBRGB. More... | |
virtual int | SetPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front) |
virtual float * | GetRGBAPixelData (int x, int y, int x2, int y2, int front) |
Set/Get the pixel data of an image, transmitted as RGBARGBA... More... | |
virtual int | GetRGBAPixelData (int x, int y, int x2, int y2, int front, vtkFloatArray *data) |
virtual int | SetRGBAPixelData (int x, int y, int x2, int y2, float *data, int front, int blend=0) |
virtual int | SetRGBAPixelData (int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0) |
virtual void | ReleaseRGBAPixelData (float *data) |
virtual unsigned char * | GetRGBACharPixelData (int x, int y, int x2, int y2, int front) |
virtual int | GetRGBACharPixelData (int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data) |
virtual int | SetRGBACharPixelData (int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0) |
virtual int | SetRGBACharPixelData (int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0) |
virtual float * | GetZbufferData (int x1, int y1, int x2, int y2) |
Set/Get the zbuffer data from an image. More... | |
virtual int | GetZbufferData (int x1, int y1, int x2, int y2, float *z) |
virtual int | GetZbufferData (int x1, int y1, int x2, int y2, vtkFloatArray *z) |
virtual int | SetZbufferData (int x1, int y1, int x2, int y2, float *buffer) |
virtual int | SetZbufferData (int x1, int y1, int x2, int y2, vtkFloatArray *buffer) |
void | ActivateTexture (vtkTextureObject *) |
Activate a texture unit for this texture. More... | |
void | DeactivateTexture (vtkTextureObject *) |
Deactive a previously activated texture. More... | |
int | GetTextureUnitForTexture (vtkTextureObject *) |
Get the texture unit for a given texture object. More... | |
int | GetDepthBufferSize () |
Get the size of the depth buffer. More... | |
int | GetColorBufferSizes (int *rgba) |
Get the size of the color buffer. More... | |
virtual void | SetSize (int a[2]) |
Set the size of the window in screen coordinates in pixels. More... | |
virtual void | SetSize (int, int) |
virtual void | OpenGLInit () |
Initialize OpenGL for this window. More... | |
virtual void | OpenGLInitState () |
virtual void | OpenGLInitContext () |
void | SetContextSupportsOpenGL32 (bool val) |
void | GetOpenGLVersion (int &major, int &minor) |
Get the major and minor version numbers of the OpenGL context we are using ala 3.2, 3.3, 4.0, etc... More... | |
unsigned int | GetBackLeftBuffer () |
Return the OpenGL name of the back left buffer. More... | |
unsigned int | GetBackRightBuffer () |
Return the OpenGL name of the back right buffer. More... | |
unsigned int | GetFrontLeftBuffer () |
Return the OpenGL name of the front left buffer. More... | |
unsigned int | GetFrontRightBuffer () |
Return the OpenGL name of the front right buffer. More... | |
unsigned int | GetBackBuffer () |
Return the OpenGL name of the back left buffer. More... | |
unsigned int | GetFrontBuffer () |
Return the OpenGL name of the front left buffer. More... | |
virtual vtkMTimeType | GetContextCreationTime () |
Get the time when the OpenGL context was created. More... | |
virtual vtkOpenGLShaderCache * | GetShaderCache () |
Returns an Shader Cache object. More... | |
virtual unsigned int | GetFrameBufferObject () |
Returns the current default FBO (0 when OffScreenRendering is inactive). More... | |
vtkTextureUnitManager * | GetTextureUnitManager () |
Returns its texture unit manager object. More... | |
virtual void | WaitForCompletion () |
Block the thread until the actual rendering is finished(). More... | |
virtual void | DrawPixels (int x1, int y1, int x2, int y2, int numComponents, int dataType, void *data) |
Replacement for the old glDrawPixels function. More... | |
virtual void | DrawPixels (int dstXmin, int dstYmin, int dstXmax, int dstYmax, int srcXmin, int srcYmin, int srcXmax, int srcYmax, int srcWidth, int srcHeight, int numComponents, int dataType, void *data) |
Replacement for the old glDrawPixels function, but it allows for scaling the data and using only part of the texture. More... | |
virtual void | DrawPixels (int srcWidth, int srcHeight, int numComponents, int dataType, void *data) |
Replacement for the old glDrawPixels function. More... | |
virtual float | GetMaximumHardwareLineWidth () |
Return the largest line width supported by the hardware. More... | |
virtual bool | IsPointSpriteBugPresent () |
Returns true if driver has an EGL/OpenGL bug that makes vtkChartsCoreCxx-TestChartDoubleColors and other tests to fail because point sprites don't work correctly (gl_PointCoord is undefined) unless glEnable(GL_POINT_SPRITE) More... | |
int | GetDefaultTextureInternalFormat (int vtktype, int numComponents, bool needInteger, bool needFloat) |
Get a mapping of vtk data types to native texture formats for this window we put this on the RenderWindow so that every texture does not have to build these structures themselves. More... | |
std::string | GetOpenGLSupportMessage () |
Return a message profiding additional details about the results of calling SupportsOpenGL() This can be used to retrieve more specifics about what failed. More... | |
virtual int | SetUseOffScreenBuffers (bool offScreen) |
Create and bind offscreen rendering buffers without destroying the current OpenGL context. More... | |
virtual bool | GetUseOffScreenBuffers () |
virtual int | SupportsOpenGL () |
Does this render window support OpenGL? 0-false, 1-true. More... | |
virtual void | Initialize (void) |
Initialize the rendering window. More... | |
void | RegisterGraphicsResources (vtkGenericOpenGLResourceFreeCallback *cb) |
void | UnregisterGraphicsResources (vtkGenericOpenGLResourceFreeCallback *cb) |
virtual void | PushContext () |
Ability to push and pop this window's context as the current context. More... | |
virtual void | PopContext () |
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vtkRenderWindow * | NewInstance () const |
virtual void | AddRenderer (vtkRenderer *) |
Add a renderer to the list of renderers. More... | |
void | RemoveRenderer (vtkRenderer *) |
Remove a renderer from the list of renderers. More... | |
int | HasRenderer (vtkRenderer *) |
Query if a renderer is in the list of renderers. More... | |
vtkRendererCollection * | GetRenderers () |
Return the collection of renderers in the render window. More... | |
void | CaptureGL2PSSpecialProps (vtkCollection *specialProps) |
The GL2PS exporter must handle certain props in a special way (e.g. More... | |
virtual int | GetCapturingGL2PSSpecialProps () |
Returns true if the render process is capturing text actors. More... | |
virtual void | Render () |
Ask each renderer owned by this RenderWindow to render its image and synchronize this process. More... | |
virtual void | Start ()=0 |
Initialize the rendering process. More... | |
virtual void | Finalize ()=0 |
Finalize the rendering process. More... | |
virtual void | Frame ()=0 |
A termination method performed at the end of the rendering process to do things like swapping buffers (if necessary) or similar actions. More... | |
virtual void | CopyResultFrame () |
Performed at the end of the rendering process to generate image. More... | |
virtual vtkRenderWindowInteractor * | MakeRenderWindowInteractor () |
Create an interactor to control renderers in this window. More... | |
virtual void | HideCursor ()=0 |
Hide or Show the mouse cursor, it is nice to be able to hide the default cursor if you want VTK to display a 3D cursor instead. More... | |
virtual void | ShowCursor ()=0 |
virtual void | SetCursorPosition (int, int) |
virtual void | SetCurrentCursor (int) |
Change the shape of the cursor. More... | |
virtual int | GetCurrentCursor () |
virtual void | SetFullScreen (int)=0 |
Turn on/off rendering full screen window size. More... | |
virtual int | GetFullScreen () |
virtual void | FullScreenOn () |
virtual void | FullScreenOff () |
virtual void | SetBorders (int) |
Turn on/off window manager borders. More... | |
virtual int | GetBorders () |
virtual void | BordersOn () |
virtual void | BordersOff () |
virtual int | GetStereoCapableWindow () |
Prescribe that the window be created in a stereo-capable mode. More... | |
virtual void | StereoCapableWindowOn () |
virtual void | StereoCapableWindowOff () |
virtual void | SetStereoCapableWindow (int capable) |
virtual int | GetStereoRender () |
Turn on/off stereo rendering. More... | |
void | SetStereoRender (int stereo) |
virtual void | StereoRenderOn () |
virtual void | StereoRenderOff () |
virtual void | SetAlphaBitPlanes (int) |
Turn on/off the use of alpha bitplanes. More... | |
virtual int | GetAlphaBitPlanes () |
virtual void | AlphaBitPlanesOn () |
virtual void | AlphaBitPlanesOff () |
virtual void | SetPointSmoothing (int) |
Turn on/off point smoothing. More... | |
virtual int | GetPointSmoothing () |
virtual void | PointSmoothingOn () |
virtual void | PointSmoothingOff () |
virtual void | SetLineSmoothing (int) |
Turn on/off line smoothing. More... | |
virtual int | GetLineSmoothing () |
virtual void | LineSmoothingOn () |
virtual void | LineSmoothingOff () |
virtual void | SetPolygonSmoothing (int) |
Turn on/off polygon smoothing. More... | |
virtual int | GetPolygonSmoothing () |
virtual void | PolygonSmoothingOn () |
virtual void | PolygonSmoothingOff () |
virtual int | GetStereoType () |
Set/Get what type of stereo rendering to use. More... | |
virtual void | SetStereoType (int) |
void | SetStereoTypeToCrystalEyes () |
void | SetStereoTypeToRedBlue () |
void | SetStereoTypeToInterlaced () |
void | SetStereoTypeToLeft () |
void | SetStereoTypeToRight () |
void | SetStereoTypeToDresden () |
void | SetStereoTypeToAnaglyph () |
void | SetStereoTypeToCheckerboard () |
void | SetStereoTypeToSplitViewportHorizontal () |
void | SetStereoTypeToFake () |
const char * | GetStereoTypeAsString () |
virtual void | StereoMidpoint () |
Intermediate method performs operations required between the rendering of the left and right eye. More... | |
virtual void | StereoRenderComplete () |
Handles work required once both views have been rendered when using stereo rendering. More... | |
virtual void | SetAnaglyphColorSaturation (float) |
Set/get the anaglyph color saturation factor. More... | |
virtual float | GetAnaglyphColorSaturation () |
virtual void | SetAnaglyphColorMask (int, int) |
Set/get the anaglyph color mask values. More... | |
void | SetAnaglyphColorMask (int[2]) |
virtual int * | GetAnaglyphColorMask () |
virtual void | GetAnaglyphColorMask (int data[2]) |
virtual void | WindowRemap ()=0 |
Remap the rendering window. More... | |
virtual void | SetSwapBuffers (int) |
Turn on/off buffer swapping between images. More... | |
virtual int | GetSwapBuffers () |
virtual void | SwapBuffersOn () |
virtual void | SwapBuffersOff () |
float | GetZbufferDataAtPoint (int x, int y) |
virtual int | GetAAFrames () |
Set the number of frames for doing antialiasing. More... | |
virtual void | SetAAFrames (int) |
virtual int | GetFDFrames () |
Set the number of frames for doing focal depth. More... | |
virtual void | SetFDFrames (int fdFrames) |
virtual int | GetUseConstantFDOffsets () |
Turn on/off using constant offsets for focal depth rendering. More... | |
virtual void | SetUseConstantFDOffsets (int) |
virtual int | GetSubFrames () |
Set the number of sub frames for doing motion blur. More... | |
virtual void | SetSubFrames (int subFrames) |
virtual int | GetNeverRendered () |
This flag is set if the window hasn't rendered since it was created. More... | |
virtual int | GetAbortRender () |
This is a flag that can be set to interrupt a rendering that is in progress. More... | |
virtual void | SetAbortRender (int) |
virtual int | GetInAbortCheck () |
virtual void | SetInAbortCheck (int) |
virtual int | CheckAbortStatus () |
virtual int | GetIsPicking () |
virtual void | SetIsPicking (int) |
virtual void | IsPickingOn () |
virtual void | IsPickingOff () |
virtual int | GetEventPending ()=0 |
Check to see if a mouse button has been pressed. More... | |
virtual int | CheckInRenderStatus () |
Are we rendering at the moment. More... | |
virtual void | ClearInRenderStatus () |
Clear status (after an exception was thrown for example) More... | |
virtual void | SetDesiredUpdateRate (double) |
Set/Get the desired update rate. More... | |
virtual double | GetDesiredUpdateRate () |
virtual int | GetNumberOfLayers () |
Get the number of layers for renderers. More... | |
virtual void | SetNumberOfLayers (int) |
virtual vtkRenderWindowInteractor * | GetInteractor () |
Get the interactor associated with this render window. More... | |
void | SetInteractor (vtkRenderWindowInteractor *) |
Set the interactor to the render window. More... | |
virtual void | UnRegister (vtkObjectBase *o) |
This Method detects loops of RenderWindow<->Interactor, so objects are freed properly. More... | |
virtual void | SetDisplayId (void *)=0 |
Dummy stubs for vtkWindow API. More... | |
virtual void | SetWindowId (void *)=0 |
virtual void | SetNextWindowId (void *)=0 |
virtual void | SetParentId (void *)=0 |
virtual void * | GetGenericDisplayId ()=0 |
virtual void * | GetGenericWindowId ()=0 |
virtual void * | GetGenericParentId ()=0 |
virtual void * | GetGenericContext ()=0 |
virtual void * | GetGenericDrawable ()=0 |
virtual void | SetWindowInfo (char *)=0 |
virtual void | SetNextWindowInfo (char *)=0 |
virtual void | SetParentInfo (char *)=0 |
virtual bool | InitializeFromCurrentContext () |
Initialize the render window from the information associated with the currently activated OpenGL context. More... | |
virtual void | MakeCurrent ()=0 |
Attempt to make this window the current graphics context for the calling thread. More... | |
virtual bool | IsCurrent ()=0 |
Tells if this window is the current graphics context for the calling thread. More... | |
virtual bool | IsDrawable () |
Test if the window has a valid drawable. More... | |
virtual void | SetForceMakeCurrent () |
If called, allow MakeCurrent() to skip cache-check when called. More... | |
virtual const char * | ReportCapabilities () |
Get report of capabilities for the render window. More... | |
virtual int | IsDirect () |
Is this render window using hardware acceleration? 0-false, 1-true. More... | |
virtual vtkPainterDeviceAdapter * | GetPainterDeviceAdapter () |
Get the vtkPainterDeviceAdapter which can be used to paint on this render window. More... | |
virtual void | SetMultiSamples (int) |
Set / Get the number of multisamples to use for hardware antialiasing. More... | |
virtual int | GetMultiSamples () |
virtual void | SetStencilCapable (int) |
Set / Get the availability of the stencil buffer. More... | |
virtual int | GetStencilCapable () |
virtual void | StencilCapableOn () |
virtual void | StencilCapableOff () |
virtual void | SetDeviceIndex (int) |
If there are several graphics card installed on a system, this index can be used to specify which card you want to render to. More... | |
virtual int | GetDeviceIndex () |
virtual int | GetNumberOfDevices () |
Returns the number of devices (graphics cards) on a system. More... | |
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vtkWindow * | NewInstance () const |
virtual int * | GetPosition () |
Set/Get the position in screen coordinates of the rendering window. More... | |
virtual void | SetPosition (int, int) |
virtual void | SetPosition (int a[2]) |
virtual int * | GetSize () |
Set/Get the size of the window in screen coordinates in pixels. More... | |
int * | GetActualSize () |
GetSize() returns the size * this->TileScale, whereas this method returns the size without multiplying with the tile scale. More... | |
virtual int * | GetScreenSize ()=0 |
Get the current size of the screen in pixels. More... | |
virtual void | SetMapped (int) |
Keep track of whether the rendering window has been mapped to screen. More... | |
virtual int | GetMapped () |
virtual void | MappedOn () |
virtual void | MappedOff () |
virtual void | SetErase (int) |
Turn on/off erasing the screen between images. More... | |
virtual int | GetErase () |
virtual void | EraseOn () |
virtual void | EraseOff () |
virtual void | SetDoubleBuffer (int) |
Keep track of whether double buffering is on or off. More... | |
virtual int | GetDoubleBuffer () |
virtual void | DoubleBufferOn () |
virtual void | DoubleBufferOff () |
virtual char * | GetWindowName () |
Get name of rendering window. More... | |
virtual void | SetWindowName (const char *) |
virtual int | GetDPI () |
Return a best estimate to the dots per inch of the display device being rendered (or printed). More... | |
virtual void | SetDPI (int) |
virtual bool | DetectDPI () |
Attempt to detect and set the DPI of the display device by querying the system. More... | |
virtual void | SetOffScreenRendering (int) |
Create a window in memory instead of on the screen. More... | |
virtual int | GetOffScreenRendering () |
virtual void | OffScreenRenderingOn () |
virtual void | OffScreenRenderingOff () |
virtual void | SetTileScale (int, int) |
These methods are used by vtkWindowToImageFilter to tell a VTK window to simulate a larger window by tiling. More... | |
void | SetTileScale (int[2]) |
virtual int * | GetTileScale () |
virtual void | GetTileScale (int &, int &) |
virtual void | GetTileScale (int[2]) |
void | SetTileScale (int s) |
virtual void | SetTileViewport (double, double, double, double) |
virtual void | SetTileViewport (double[4]) |
virtual double * | GetTileViewport () |
virtual void | GetTileViewport (double &, double &, double &, double &) |
virtual void | GetTileViewport (double[4]) |
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vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. More... | |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
vtkCommand * | GetCommand (unsigned long tag) |
void | RemoveObserver (vtkCommand *) |
void | RemoveObservers (unsigned long event, vtkCommand *) |
void | RemoveObservers (const char *event, vtkCommand *) |
int | HasObserver (unsigned long event, vtkCommand *) |
int | HasObserver (const char *event, vtkCommand *) |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkOpenGLRenderWindow * | SafeDownCast (vtkObjectBase *o) |
static void | SetGlobalMaximumNumberOfMultiSamples (int val) |
Set/Get the maximum number of multisamples. More... | |
static int | GetGlobalMaximumNumberOfMultiSamples () |
static int | IsTypeOf (const char *type) |
static vtkOpenGLRenderWindow * | SafeDownCast (vtkObjectBase *o) |
static void | SetGlobalMaximumNumberOfMultiSamples (int val) |
Set/Get the maximum number of multisamples. More... | |
static int | GetGlobalMaximumNumberOfMultiSamples () |
static bool | GetContextSupportsOpenGL32 () |
Get if the context includes opengl core profile 3.2 support. More... | |
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static int | IsTypeOf (const char *type) |
static vtkRenderWindow * | SafeDownCast (vtkObjectBase *o) |
static vtkRenderWindow * | New () |
Construct an instance of vtkRenderWindow with its screen size set to 300x300, borders turned on, positioned at (0,0), double buffering turned on. More... | |
static const char * | GetRenderLibrary () |
What rendering library has the user requested. More... | |
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static int | IsTypeOf (const char *type) |
static vtkWindow * | SafeDownCast (vtkObjectBase *o) |
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static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
static void | GlobalWarningDisplayOff () |
static int | GetGlobalWarningDisplay () |
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static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Public Attributes | |
std::set< vtkGenericOpenGLResourceFreeCallback * > | Resources |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkOpenGLRenderWindow () | |
~vtkOpenGLRenderWindow () | |
int | GetPixelData (int x, int y, int x2, int y2, int front, unsigned char *data) |
int | GetRGBAPixelData (int x, int y, int x2, int y2, int front, float *data) |
int | GetRGBACharPixelData (int x, int y, int x2, int y2, int front, unsigned char *data) |
int | CreateHardwareOffScreenWindow (int width, int height) |
Create an offScreen window based on OpenGL framebuffer extension. More... | |
int | CreateHardwareOffScreenBuffers (int width, int height, bool bind=false) |
void | BindHardwareOffScreenBuffers () |
void | DestroyHardwareOffScreenWindow () |
Destroy an offscreen window based on OpenGL framebuffer extension. More... | |
void | UnbindHardwareOffScreenBuffers () |
void | DestroyHardwareOffScreenBuffers () |
virtual void | CreateAWindow ()=0 |
Create a not-off-screen window. More... | |
virtual void | DestroyWindow ()=0 |
Destroy a not-off-screen window. More... | |
void | SetTextureUnitManager (vtkTextureUnitManager *textureUnitManager) |
Set the texture unit manager. More... | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkOpenGLRenderWindow () | |
~vtkOpenGLRenderWindow () | |
void | InitializeTextureInternalFormats () |
virtual int | GetPixelData (int x, int y, int x2, int y2, int front, unsigned char *data) |
int | GetRGBAPixelData (int x, int y, int x2, int y2, int front, float *data) |
int | GetRGBACharPixelData (int x, int y, int x2, int y2, int front, unsigned char *data) |
int | CreateHardwareOffScreenWindow (int width, int height) |
Create an offScreen window based on OpenGL framebuffer extension. More... | |
int | CreateHardwareOffScreenBuffers (int width, int height, bool bind=false) |
void | BindHardwareOffScreenBuffers () |
void | DestroyHardwareOffScreenWindow () |
Destroy an offscreen window based on OpenGL framebuffer extension. More... | |
void | UnbindHardwareOffScreenBuffers () |
void | DestroyHardwareOffScreenBuffers () |
virtual void | CreateAWindow ()=0 |
Create a not-off-screen window. More... | |
virtual void | DestroyWindow ()=0 |
Destroy a not-off-screen window. More... | |
virtual void | ReleaseGraphicsResources (vtkRenderWindow *) |
Free up any graphics resources associated with this window a value of NULL means the context may already be destroyed. More... | |
void | SetTextureUnitManager (vtkTextureUnitManager *textureUnitManager) |
Set the texture unit manager. More... | |
void | SaveGLState () |
Query and save OpenGL state. More... | |
void | RestoreGLState () |
Restore OpenGL state at end of the rendering. More... | |
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vtkRenderWindow () | |
~vtkRenderWindow () | |
virtual void | DoStereoRender () |
virtual void | DoFDRender () |
virtual void | DoAARender () |
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vtkWindow () | |
~vtkWindow () override | |
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vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
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vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
OpenGL rendering window.
vtkOpenGLRenderWindow is a concrete implementation of the abstract class vtkRenderWindow. vtkOpenGLRenderer interfaces to the OpenGL graphics library. Application programmers should normally use vtkRenderWindow instead of the OpenGL specific version.
vtkOpenGLRenderWindow is a concrete implementation of the abstract class vtkRenderWindow. vtkOpenGLRenderer interfaces to the OpenGL graphics library. Application programmers should normally use vtkRenderWindow instead of the OpenGL specific version.
Definition at line 41 of file vtkOpenGLRenderWindow.h.
Definition at line 44 of file vtkOpenGLRenderWindow.h.
Definition at line 49 of file vtkOpenGLRenderWindow.h.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkRenderWindow.
Reimplemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkIOSRenderWindow, vtkGenericOpenGLRenderWindow, vtkEGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCocoaRenderWindow, vtkOculusRenderWindow, and vtkExternalOpenGLRenderWindow.
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Reimplemented from vtkRenderWindow.
Reimplemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkIOSRenderWindow, vtkGenericOpenGLRenderWindow, vtkEGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCocoaRenderWindow, vtkOculusRenderWindow, and vtkExternalOpenGLRenderWindow.
vtkOpenGLRenderWindow* vtkOpenGLRenderWindow::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkRenderWindow.
Reimplemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkIOSRenderWindow, vtkGenericOpenGLRenderWindow, vtkEGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkOSOpenGLRenderWindow.
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Set/Get the maximum number of multisamples.
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What rendering backend has the user requested.
Reimplemented from vtkRenderWindow.
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Update system if needed due to stereo rendering.
Reimplemented from vtkRenderWindow.
Reimplemented in vtkOpenVRRenderWindow, vtkIOSRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, and vtkOculusRenderWindow.
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Set/Get the pixel data of an image, transmitted as RGBRGB...
Implements vtkWindow.
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Implements vtkWindow.
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Set/Get the pixel data of an image, transmitted as RGBRGBRGB.
The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Set/Get the pixel data of an image, transmitted as RGBARGBA...
Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
Set/Get the zbuffer data from an image.
Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
void vtkOpenGLRenderWindow::RegisterTextureResource | ( | GLuint | id | ) |
Register a texture name with this render window.
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Get the size of the color buffer.
Returns 0 if not able to determine otherwise sets R G B and A into buffer.
Implements vtkRenderWindow.
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Set the size of the window in screen coordinates in pixels.
Reimplemented from vtkWindow.
Reimplemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkIOSRenderWindow, vtkEGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, and vtkOculusRenderWindow.
Reimplemented from vtkWindow.
Reimplemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkIOSRenderWindow, vtkEGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkCocoaRenderWindow, vtkOculusRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkWin32OpenGLRenderWindow.
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Initialize OpenGL for this window.
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unsigned int vtkOpenGLRenderWindow::GetBackLeftBuffer | ( | ) |
Return the OpenGL name of the back left buffer.
It is GL_BACK_LEFT if GL is bound to the window-system-provided framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT if GL is bound to an application-created framebuffer object (GPU-based offscreen rendering) It is used by vtkOpenGLCamera.
unsigned int vtkOpenGLRenderWindow::GetBackRightBuffer | ( | ) |
Return the OpenGL name of the back right buffer.
It is GL_BACK_RIGHT if GL is bound to the window-system-provided framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT+1 if GL is bound to an application-created framebuffer object (GPU-based offscreen rendering) It is used by vtkOpenGLCamera.
unsigned int vtkOpenGLRenderWindow::GetFrontLeftBuffer | ( | ) |
Return the OpenGL name of the front left buffer.
It is GL_FRONT_LEFT if GL is bound to the window-system-provided framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT if GL is bound to an application-created framebuffer object (GPU-based offscreen rendering) It is used by vtkOpenGLCamera.
unsigned int vtkOpenGLRenderWindow::GetFrontRightBuffer | ( | ) |
Return the OpenGL name of the front right buffer.
It is GL_FRONT_RIGHT if GL is bound to the window-system-provided framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT+1 if GL is bound to an application-created framebuffer object (GPU-based offscreen rendering) It is used by vtkOpenGLCamera.
unsigned int vtkOpenGLRenderWindow::GetBackBuffer | ( | ) |
Return the OpenGL name of the back left buffer.
It is GL_BACK if GL is bound to the window-system-provided framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT if GL is bound to an application-created framebuffer object (GPU-based offscreen rendering) It is used by vtkOpenGLCamera.
unsigned int vtkOpenGLRenderWindow::GetFrontBuffer | ( | ) |
Return the OpenGL name of the front left buffer.
It is GL_FRONT if GL is bound to the window-system-provided framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT if GL is bound to an application-created framebuffer object (GPU-based offscreen rendering) It is used by vtkOpenGLCamera.
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Get the time when the OpenGL context was created.
vtkOpenGLExtensionManager* vtkOpenGLRenderWindow::GetExtensionManager | ( | ) |
Returns the extension manager.
A new one will be created if one hasn't already been set up.
vtkOpenGLHardwareSupport* vtkOpenGLRenderWindow::GetHardwareSupport | ( | ) |
Returns an Hardware Support object.
A new one will be created if one hasn't already been set up.
vtkTextureUnitManager* vtkOpenGLRenderWindow::GetTextureUnitManager | ( | ) |
Returns its texture unit manager object.
A new one will be created if one hasn't already been set up.
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Block the thread until the actual rendering is finished().
Useful for measurement only.
Implements vtkRenderWindow.
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Create and bind offscreen rendering buffers without destroying the current OpenGL context.
This allows to temporary switch to offscreen rendering (ie. to make a screenshot even if the window is hidden). Return if the creation was successful (1) or not (0). Note: This function requires that the device supports OpenGL framebuffer extension. The function has no effect if OffScreenRendering is ON.
Reimplemented from vtkRenderWindow.
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Reimplemented from vtkRenderWindow.
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Create an offScreen window based on OpenGL framebuffer extension.
Return if the creation was successful or not.
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Destroy an offscreen window based on OpenGL framebuffer extension.
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Create a not-off-screen window.
Implemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkIOSRenderWindow, vtkGenericOpenGLRenderWindow, vtkEGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCocoaRenderWindow, and vtkOculusRenderWindow.
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Destroy a not-off-screen window.
Implemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkIOSRenderWindow, vtkGenericOpenGLRenderWindow, vtkEGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCocoaRenderWindow, and vtkOculusRenderWindow.
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Set the texture unit manager.
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Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkRenderWindow.
Reimplemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkIOSRenderWindow, vtkGenericOpenGLRenderWindow, vtkEGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCocoaRenderWindow, vtkOculusRenderWindow, and vtkExternalOpenGLRenderWindow.
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Reimplemented from vtkRenderWindow.
Reimplemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkIOSRenderWindow, vtkGenericOpenGLRenderWindow, vtkEGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCocoaRenderWindow, vtkOculusRenderWindow, and vtkExternalOpenGLRenderWindow.
vtkOpenGLRenderWindow* vtkOpenGLRenderWindow::NewInstance | ( | ) | const |
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Methods invoked by print to print information about the object including superclasses.
Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.
Reimplemented from vtkRenderWindow.
Reimplemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkOSOpenGLRenderWindow.
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What rendering backend has the user requested.
Reimplemented from vtkRenderWindow.
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Set/Get the maximum number of multisamples.
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static |
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Update system if needed due to stereo rendering.
Reimplemented from vtkRenderWindow.
Reimplemented in vtkOpenVRRenderWindow, vtkIOSRenderWindow, vtkCocoaRenderWindow, vtkCocoaRenderWindow, and vtkOculusRenderWindow.
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Set/Get the pixel data of an image, transmitted as RGBRGB...
Implements vtkWindow.
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Implements vtkWindow.
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Set/Get the pixel data of an image, transmitted as RGBRGBRGB.
The front argument indicates if the front buffer should be used or the back buffer. It is the caller's responsibility to delete the resulting array. It is very important to realize that the memory in this array is organized from the bottom of the window to the top. The origin of the screen is in the lower left corner. The y axis increases as you go up the screen. So the storage of pixels is from left to right and from bottom to top. (x,y) is any corner of the rectangle. (x2,y2) is its opposite corner on the diagonal.
Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Set/Get the pixel data of an image, transmitted as RGBARGBA...
Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
Set/Get the zbuffer data from an image.
Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
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Implements vtkRenderWindow.
void vtkOpenGLRenderWindow::ActivateTexture | ( | vtkTextureObject * | ) |
Activate a texture unit for this texture.
void vtkOpenGLRenderWindow::DeactivateTexture | ( | vtkTextureObject * | ) |
Deactive a previously activated texture.
int vtkOpenGLRenderWindow::GetTextureUnitForTexture | ( | vtkTextureObject * | ) |
Get the texture unit for a given texture object.
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Get the size of the depth buffer.
Implements vtkRenderWindow.
Get the size of the color buffer.
Returns 0 if not able to determine otherwise sets R G B and A into buffer.
Implements vtkRenderWindow.
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Set the size of the window in screen coordinates in pixels.
Reimplemented from vtkWindow.
Reimplemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkIOSRenderWindow, vtkEGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkCocoaRenderWindow, and vtkOculusRenderWindow.
Reimplemented from vtkWindow.
Reimplemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkIOSRenderWindow, vtkEGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkCocoaRenderWindow, vtkOculusRenderWindow, vtkOSOpenGLRenderWindow, vtkOSOpenGLRenderWindow, and vtkWin32OpenGLRenderWindow.
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Initialize OpenGL for this window.
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Get if the context includes opengl core profile 3.2 support.
void vtkOpenGLRenderWindow::SetContextSupportsOpenGL32 | ( | bool | val | ) |
Get the major and minor version numbers of the OpenGL context we are using ala 3.2, 3.3, 4.0, etc...
returns 0,0 if opengl has not been initialized yet
unsigned int vtkOpenGLRenderWindow::GetBackLeftBuffer | ( | ) |
Return the OpenGL name of the back left buffer.
It is GL_BACK_LEFT if GL is bound to the window-system-provided framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT if GL is bound to an application-created framebuffer object (GPU-based offscreen rendering) It is used by vtkOpenGLCamera.
unsigned int vtkOpenGLRenderWindow::GetBackRightBuffer | ( | ) |
Return the OpenGL name of the back right buffer.
It is GL_BACK_RIGHT if GL is bound to the window-system-provided framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT+1 if GL is bound to an application-created framebuffer object (GPU-based offscreen rendering) It is used by vtkOpenGLCamera.
unsigned int vtkOpenGLRenderWindow::GetFrontLeftBuffer | ( | ) |
Return the OpenGL name of the front left buffer.
It is GL_FRONT_LEFT if GL is bound to the window-system-provided framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT if GL is bound to an application-created framebuffer object (GPU-based offscreen rendering) It is used by vtkOpenGLCamera.
unsigned int vtkOpenGLRenderWindow::GetFrontRightBuffer | ( | ) |
Return the OpenGL name of the front right buffer.
It is GL_FRONT_RIGHT if GL is bound to the window-system-provided framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT+1 if GL is bound to an application-created framebuffer object (GPU-based offscreen rendering) It is used by vtkOpenGLCamera.
unsigned int vtkOpenGLRenderWindow::GetBackBuffer | ( | ) |
Return the OpenGL name of the back left buffer.
It is GL_BACK if GL is bound to the window-system-provided framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT if GL is bound to an application-created framebuffer object (GPU-based offscreen rendering) It is used by vtkOpenGLCamera.
unsigned int vtkOpenGLRenderWindow::GetFrontBuffer | ( | ) |
Return the OpenGL name of the front left buffer.
It is GL_FRONT if GL is bound to the window-system-provided framebuffer. It is vtkgl::COLOR_ATTACHMENT0_EXT if GL is bound to an application-created framebuffer object (GPU-based offscreen rendering) It is used by vtkOpenGLCamera.
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Get the time when the OpenGL context was created.
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Returns an Shader Cache object.
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Returns the current default FBO (0 when OffScreenRendering is inactive).
vtkTextureUnitManager* vtkOpenGLRenderWindow::GetTextureUnitManager | ( | ) |
Returns its texture unit manager object.
A new one will be created if one hasn't already been set up.
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Block the thread until the actual rendering is finished().
Useful for measurement only.
Implements vtkRenderWindow.
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Replacement for the old glDrawPixels function.
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Replacement for the old glDrawPixels function, but it allows for scaling the data and using only part of the texture.
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Replacement for the old glDrawPixels function.
This simple version draws all the data to the entire current viewport scaling as needed.
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Return the largest line width supported by the hardware.
Definition at line 291 of file vtkOpenGLRenderWindow.h.
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Returns true if driver has an EGL/OpenGL bug that makes vtkChartsCoreCxx-TestChartDoubleColors and other tests to fail because point sprites don't work correctly (gl_PointCoord is undefined) unless glEnable(GL_POINT_SPRITE)
Reimplemented in vtkEGLRenderWindow.
Definition at line 300 of file vtkOpenGLRenderWindow.h.
int vtkOpenGLRenderWindow::GetDefaultTextureInternalFormat | ( | int | vtktype, |
int | numComponents, | ||
bool | needInteger, | ||
bool | needFloat | ||
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Get a mapping of vtk data types to native texture formats for this window we put this on the RenderWindow so that every texture does not have to build these structures themselves.
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Return a message profiding additional details about the results of calling SupportsOpenGL() This can be used to retrieve more specifics about what failed.
Definition at line 319 of file vtkOpenGLRenderWindow.h.
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Create and bind offscreen rendering buffers without destroying the current OpenGL context.
This allows to temporary switch to offscreen rendering (ie. to make a screenshot even if the window is hidden). Return if the creation was successful (1) or not (0). Note: This function requires that the device supports OpenGL framebuffer extension. The function has no effect if OffScreenRendering is ON.
Reimplemented from vtkRenderWindow.
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Reimplemented from vtkRenderWindow.
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Does this render window support OpenGL? 0-false, 1-true.
Reimplemented from vtkRenderWindow.
Reimplemented in vtkOpenVRRenderWindow, vtkOSOpenGLRenderWindow, vtkIOSRenderWindow, vtkGenericOpenGLRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCocoaRenderWindow, and vtkOculusRenderWindow.
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Initialize the rendering window.
This will setup all system-specific resources. This method and Finalize() must be symmetric and it should be possible to call them multiple times, even changing WindowId in-between. This is what WindowRemap does.
Reimplemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkEGLRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkOculusRenderWindow, vtkIOSRenderWindow, vtkCocoaRenderWindow, and vtkCocoaRenderWindow.
Definition at line 344 of file vtkOpenGLRenderWindow.h.
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Definition at line 348 of file vtkOpenGLRenderWindow.h.
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Definition at line 357 of file vtkOpenGLRenderWindow.h.
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Ability to push and pop this window's context as the current context.
The idea being to if needed make this window's context current and when done releasing resources restore the prior context. The default implementation here is only meant as a backup for subclasses that lack a proper implementation.
Reimplemented in vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkCocoaRenderWindow.
Definition at line 375 of file vtkOpenGLRenderWindow.h.
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Reimplemented in vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, and vtkCocoaRenderWindow.
Definition at line 376 of file vtkOpenGLRenderWindow.h.
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Reimplemented in vtkIOSRenderWindow.
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Create an offScreen window based on OpenGL framebuffer extension.
Return if the creation was successful or not.
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Destroy an offscreen window based on OpenGL framebuffer extension.
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protectedpure virtual |
Create a not-off-screen window.
Implemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkIOSRenderWindow, vtkGenericOpenGLRenderWindow, vtkEGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCocoaRenderWindow, and vtkOculusRenderWindow.
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protectedpure virtual |
Destroy a not-off-screen window.
Implemented in vtkOpenVRRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkIOSRenderWindow, vtkGenericOpenGLRenderWindow, vtkEGLRenderWindow, vtkCocoaRenderWindow, vtkXOpenGLRenderWindow, vtkWin32OpenGLRenderWindow, vtkOSOpenGLRenderWindow, vtkGenericOpenGLRenderWindow, vtkCocoaRenderWindow, and vtkOculusRenderWindow.
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protectedvirtual |
Free up any graphics resources associated with this window a value of NULL means the context may already be destroyed.
Reimplemented in vtkOpenVRRenderWindow, and vtkOculusRenderWindow.
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Set the texture unit manager.
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Query and save OpenGL state.
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Restore OpenGL state at end of the rendering.
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Definition at line 250 of file vtkOpenGLRenderWindow.h.
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Definition at line 251 of file vtkOpenGLRenderWindow.h.
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Flag telling if a framebuffer-based offscreen is currently in use.
Definition at line 285 of file vtkOpenGLRenderWindow.h.
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Variables used by the framebuffer-based offscreen method.
Definition at line 291 of file vtkOpenGLRenderWindow.h.
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Definition at line 292 of file vtkOpenGLRenderWindow.h.
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Definition at line 293 of file vtkOpenGLRenderWindow.h.
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Definition at line 294 of file vtkOpenGLRenderWindow.h.
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Definition at line 295 of file vtkOpenGLRenderWindow.h.
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Definition at line 296 of file vtkOpenGLRenderWindow.h.
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Definition at line 314 of file vtkOpenGLRenderWindow.h.
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Definition at line 315 of file vtkOpenGLRenderWindow.h.
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Definition at line 316 of file vtkOpenGLRenderWindow.h.
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Definition at line 317 of file vtkOpenGLRenderWindow.h.
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Definition at line 318 of file vtkOpenGLRenderWindow.h.
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Definition at line 319 of file vtkOpenGLRenderWindow.h.
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Flag telling if the context has been created here or was inherited.
Definition at line 324 of file vtkOpenGLRenderWindow.h.
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Definition at line 326 of file vtkOpenGLRenderWindow.h.
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Definition at line 328 of file vtkOpenGLRenderWindow.h.
std::set<vtkGenericOpenGLResourceFreeCallback *> vtkOpenGLRenderWindow::Resources |
Definition at line 346 of file vtkOpenGLRenderWindow.h.
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Definition at line 382 of file vtkOpenGLRenderWindow.h.
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Definition at line 386 of file vtkOpenGLRenderWindow.h.
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Definition at line 387 of file vtkOpenGLRenderWindow.h.
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Definition at line 388 of file vtkOpenGLRenderWindow.h.
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Definition at line 390 of file vtkOpenGLRenderWindow.h.
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Definition at line 393 of file vtkOpenGLRenderWindow.h.
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Definition at line 473 of file vtkOpenGLRenderWindow.h.
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Definition at line 487 of file vtkOpenGLRenderWindow.h.
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Definition at line 499 of file vtkOpenGLRenderWindow.h.
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Definition at line 501 of file vtkOpenGLRenderWindow.h.
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Definition at line 503 of file vtkOpenGLRenderWindow.h.