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30 #ifndef vtkX3DExporter_h
31 #define vtkX3DExporter_h
33 #include "vtkIOExportModule.h"
56 vtkSetStringMacro(FileName);
65 vtkGetMacro(Speed,
double);
72 vtkSetClampMacro(Binary,
int, 0, 1);
74 vtkGetMacro(Binary,
int);
81 vtkSetClampMacro(Fastest,
int, 0, 1);
83 vtkGetMacro(Fastest,
int);
91 vtkGetMacro(WriteToOutputString,
int);
101 vtkGetMacro(OutputStringLength,
int);
105 return reinterpret_cast<unsigned char *
>(this->OutputString);
represent and manipulate 3D points
a virtual light for 3D rendering
void WriteATextActor2D(vtkActor2D *anTextActor2D, vtkX3DExporterWriter *writer)
unsigned char * GetBinaryOutputString()
dynamic, self-adjusting array of unsigned char
abstract superclass for arrays of numeric data
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
void WriteData()
Write data to output.
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
void WriteAnActor(vtkActor *anActor, vtkX3DExporterWriter *writer, int index)
vtkGetStringMacro(ExtensionsString)
Returns a string listing all available extensions.
vtkBooleanMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
vtkSetMacro(IgnoreDriverBugs, bool)
Updates the extensions string.
char * RegisterAndGetOutputString()
This convenience method returns the string, sets the IVAR to NULL, so that the user is responsible fo...
void WriteATexture(vtkActor *anActor, vtkX3DExporterWriter *writer)
a actor that draws 2D data
abstract class to write a scene to a file
abstract specification for renderers
void WritePointData(vtkPoints *points, vtkDataArray *normals, vtkDataArray *tcoords, vtkUnsignedCharArray *colors, vtkX3DExporterWriter *writer, int index)
int HasHeadLight(vtkRenderer *ren)
void WriteALight(vtkLight *aLight, vtkX3DExporterWriter *writer)
static vtkX3DExporter * New()
void WriteAnAppearance(vtkActor *anActor, bool writeEmissiveColor, vtkX3DExporterWriter *writer)